A physics-driven 3D puzzle game
Drop polycube pieces onto a flat board. The board tilts under the weight — keep it balanced or pieces slide off the edge.
Clear layers by filling a horizontal slice of the board with a connected mass of blocks. When a layer clears, everything above falls down and you score points.
The board is divided into a grid (e.g. 12×12). Each horizontal slice at a given height is a layer. Blocks snap to the nearest grid row. A layer clears when a contiguous (connected) group of blocks meets the span requirement.
A layer clears when a connected group spans the full width or full depth of the board.
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A layer clears only when a connected group spans both the full width and full depth simultaneously.
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Blocks must be connected edge-to-edge (not diagonally) to form a group. Two separate clusters don't count even if they together span the board.
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Clearing multiple layers at once scores exponentially more. The formula is roughly board area ^ simultaneous clears, with a bonus that grows as you clear more layers throughout the game.
TILT is a physics-driven 3D puzzle game. Drop polycube pieces onto a flat board — but the board tilts under the weight of every piece you place.
Stack pieces carefully to keep the board balanced. Clear a layer by filling a contiguous region spanning the board. Pieces above fall under physics when a layer clears.
Play boldly — a tilting board scores more, but pieces slide off the edge when balance is lost. The game ends when too many pieces fall.
← → ↑ ↓ Move piece
Q Rotate CCW
E Rotate CW
Enter / Space Drop
Shift + arrows Orbit camera
Mouse drag Orbit camera
Middle mouse Pan camera
Scroll wheel Zoom
Tab Inspect board
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