Score
0
0 layers
0 / 10 fallen

Next

Layers

Balance
0%
Move
← → ↑ ↓ — move piece
Q — rotate CCW   E — rotate CW
ENTER / SPACE — drop
SHIFT+← → ↑ ↓ — orbit camera
Mouse drag — orbit camera
Middle mouse — pan camera
Scroll wheel — zoom
TAB — inspect board
ESC — quit to menu

Tilt

A physics-driven 3D puzzle game

Game Mode

Layer Clear Rule

Options

Difficulty?Medium
Controls perimeter walls and clear rule. Easy: short walls (60% coverage). Medium: taller varying walls (35% coverage). Hard: no walls. Very Hard: no walls + entire layer must be fully filled to clear.Multiplier: easy 0.8x — medium 1.0x — hard 1.4x — very hard 2.0x
Board Seed?1
Determines the random layout of walls, water, and grip zones. Same seed always produces the same board — share seeds to challenge friends.No multiplier effect
Gravity?9.8
How fast pieces fall and how quickly stacked pieces settle. Higher gravity makes the board react more violently to imbalance.Multiplier: scales from baseline 9.8 — higher gravity = higher multiplier (up to +30%)
Max Height?10
Maximum stack height before game over. Also controls wall height in hard mode — taller walls are harder to escape.No direct multiplier effect
Board Size?12×12
Grid dimensions. Smaller boards are harder — less room to place pieces and balance the board. Applies on next game.Multiplier: 12/size — smaller boards score higher (e.g. 4x4 = 3.0x, 16x16 = 0.75x)
Pieces Before Game Over?10
How many pieces can fall off the board before the game ends. Fewer allowed = higher risk. Applies on next game.Multiplier: fewer pieces = higher multiplier (up to +40% at minimum)
Time Trial Duration?2:00
Total time available in Time Trial mode. Clear as many layers as possible before the clock hits zero.No multiplier effect
Survival Turn Time?15s
Time allowed per piece in Survival mode. The timer resets on each drop. Layer clears add bonus time (+10s per layer cleared).No multiplier effect
Grip Mode?
Adds per-cell friction zones to the board surface. Slippery zones (blue/shiny) let pieces slide easily; rough zones (orange/matte) slow them down. Seeded from the board seed.Multiplier: +25% when enabled (1.25x)
Water Coverage?0%
Animated water tiles that destroy any piece touching them at ground level. Water cells count as filled for layer completion. Generation guarantees every row/column keeps at least 2 dry cells.Multiplier: +2x per coverage fraction (e.g. 35% water = 1.7x)
Board Friction?0.20
Surface friction of the board itself. Lower friction makes pieces slide more when the board tilts — harder to keep pieces in place.Multiplier: lower friction = higher multiplier (up to +45% at minimum friction)
Piece Friction?0.20
Friction between stacked pieces. Lower values make pieces slide off each other more easily when the board tilts.No direct multiplier effect — affects physics only
Theme?
Changes the visual style of the UI.Dark: deep space (default) · Light: clean minimal · Epic: dramatic purple · Funky: neon retro
Music Genre?
Stream genre radio via SomaFM (free, no login). Requires an internet connection — falls back to built-in Synth if unavailable.Ambient (Groove Salad) · Space (Space Station) · Dark (Drone Zone) · Electronic (Digitalis) · Jazz (Sonic Universe) · Lo-Fi (Fluid) · Synth (built-in)
Music Volume?100%
Volume of the music. When streaming, controls the stream volume. Synth genre uses a generative chord-driven ambient soundtrack.No multiplier effect
SFX Volume?50%
Volume of sound effects: piece drops, slides, falls, and layer clears.No multiplier effect
Share Config?
Share your current board settings with other players. They open the link to load the exact same configuration.Shares: difficulty, seed, board size, gravity, friction, water, grip, game mode

How to Play

The Basics

Drop polycube pieces onto a flat board. The board tilts under the weight — keep it balanced or pieces slide off the edge.

Clear layers by filling a horizontal slice of the board with a connected mass of blocks. When a layer clears, everything above falls down and you score points.

What Counts as a "Layer"?

The board is divided into a grid (e.g. 12×12). Each horizontal slice at a given height is a layer. Blocks snap to the nearest grid row. A layer clears when a contiguous (connected) group of blocks meets the span requirement.

Single Axis Mode Default

A layer clears when a connected group spans the full width or full depth of the board.

Clears — spans full width
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The connected group reaches from the left edge to the right edge.
Clears — spans full depth
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The connected group reaches from the top edge to the bottom edge.
Does NOT clear
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The group doesn't reach either edge — it spans 4 of 6 cells wide.

Cross Mode

A layer clears only when a connected group spans both the full width and full depth simultaneously.

Clears — spans both axes
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The cross shape reaches all four edges in one connected group.
Does NOT clear in Cross mode
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Spans full width but only 2 of 6 rows deep. Would clear in Single Axis mode.
Clears — filled layer
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A completely filled layer always clears in both modes.

Key Concept: Contiguous

Blocks must be connected edge-to-edge (not diagonally) to form a group. Two separate clusters don't count even if they together span the board.

Does NOT clear — two separate groups
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The gap in the middle breaks the connection. Neither group alone spans the width.

Scoring

Clearing multiple layers at once scores exponentially more. The formula is roughly board area ^ simultaneous clears, with a bonus that grows as you clear more layers throughout the game.

About

TILT is a physics-driven 3D puzzle game. Drop polycube pieces onto a flat board — but the board tilts under the weight of every piece you place.

Stack pieces carefully to keep the board balanced. Clear a layer by filling a contiguous region spanning the board. Pieces above fall under physics when a layer clears.

Play boldly — a tilting board scores more, but pieces slide off the edge when balance is lost. The game ends when too many pieces fall.

← → ↑ ↓     Move piece
Q             Rotate CCW
E             Rotate CW
Enter / Space   Drop
Shift + arrows   Orbit camera
Mouse drag      Orbit camera
Middle mouse    Pan camera
Scroll wheel    Zoom
Tab            Inspect board

Leaderboard